Hacking, the very mechanic Watch Dogs is built upon, doesn't feel strong enough to carry an entire game. Once I was able to wrap my head around the rule set of the Watch Dogs world, everything suddenly felt small and unimportant. Watch Dogs doesn't feel as "open-world" as a game like Grand Theft Auto V, mostly because it fails to blur the boundaries of what's possible in the game. Those expectations can doom a title out of the gate. I think Watch Dogs' debut made such an insurmountable splash because people's imaginations ran wild with suggestions of what might be possible in the game.
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